SWARM
INTELLIGENCE
(SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The
concept is employed in work on artificial intelligence. The expression
was introduced by Gerardo Beni and Jing Wang in 1989, in the context of
cellular robotic systems.
SI
systems consist typically of a population of simple agents or boids interacting locally with one another
and with their environment. The inspiration often comes from nature, especially
biological systems. The agents follow very simple rules, and although there is
no centralized control structure dictating how individual agents should behave,
local, and to a certain degree random, interactions between such agents lead to
the emergence of "intelligent" global
behavior, unknown to the individual agents. Examples in natural systems of SI
include ant colonies,
bird flocking, animal herding, bacterial growth, fish schooling and Microbial intelligence. The definition of swarm
intelligence is still not quite clear. In principle, it should be a multi-agent
system that has self-organized behaviour that shows some intelligent behaviour.
Ant colony optimization
Ant colony
optimization (ACO),
introduced by Dorigo in his doctoral dissertation, is a class of optimization algorithms modeled
on the actions of an ant colony. ACO is a probabilistic
technique useful in
problems that deal with finding better paths through graphs. Artificial
'ants'—simulation agents—locate optimal solutions by moving through a parameter space representing all possible solutions.
Natural ants lay down pheromones directing
each other to resources while exploring their environment. The simulated 'ants'
similarly record their positions and the quality of their solutions, so that in
later simulation iterations more ants locate better solutions.
Artificial bee colony
algorithm
Artificial
bee colony algorithm (ABC)
is a meta-heuristic algorithm introduced by Karaboga in 2005 and simulates the foraging behaviour
of honey bees. The ABC algorithm has three phases: employed bee, onlooker bee
and scout bee. In the employed bee and the onlooker bee phases, bees exploit
the sources by local searches in the neighbourhood of the solutions selected
based on deterministic selection in the employed bee phase and the probabilistic selection in the onlooker bee phase. In the
scout bee phase which is an analogy of abandoning exhausted food sources in the
foraging process, solutions that are not beneficial anymore for search progress
are abandoned, and new solutions are inserted instead of them to explore new
regions in the search space. The algorithm has a well-balanced exploration and
exploitation ability.
Bacterial colony
optimization
The algorithm is based on a lifecycle model
that simulates some typical behaviors of E. coli bacteria
during their whole lifecycle, including chemotaxis, communication, elimination,
reproduction, and migration.
Bacteria communication and self-organization
in the context of Network theory has been investigated by Eshel Ben-Jacob research group at Tel Aviv University which developed a fractal model
of bacterial colony and identified linguistic and social patterns in colony
lifecycle.
An agent-based learning framework for
modeling microbial growth
The overall idea of this paper is to study the intelligent
behavior of microbes in a binary substrate environment with agent-based
learning models. Study of microbial growth enables understanding of
industrially relevant processes such as fermentation, biodegradation of
pollutants, antibody production using hybridoma cells, etc. Artificial
intelligence techniques such as genetic algorithms and agent-based learning
methodologies have been used to study microbial growth. Specifically, the
objective is to (1) qualitatively model the intelligent growth characteristics
of the microbes using a minimal set of generic rules as against
algebraic/differential mathematical relationships and (2) propose a suitable
hypothesis that explains the origin of intelligence through learning in the
microbes. A microbial cell has been modeled as a collection of agents
characterized by a set of resources and an objective to survive and grow. The
actions of the agents are governed by generic rules such as survival, growth
and division as is common for any individual in a resource-limited competitive
environment. The interaction of the agents with the environment and other
fellow agents enables them to “learn” and “adapt” to the changes in the
environment and thus defines the dynamics of the system. The origin of
intelligence in the microbes has been studied by both a simple learning rule of
imitation and rule discovery studies.
The bees algorithm
The bees algorithm in its basic formulation was created
by Pham and his co-workers in 2005, and
further refined in the following years. Modelled
on the foraging behaviour of honey bees, the algorithm combines global
explorative search with local exploitative search. A small number of artificial
bees (scouts) explores randomly the solution space (environment) for solutions
of high fitness (highly profitable food sources), whilst the bulk of the
population search (harvest) the neighbourhood of the fittest solutions looking
for the fitness optimum. A deterministics recruitment procedure which simulates
the waggle dance of
biological bees is used to communicate the scouts' findings to the foragers,
and distribute the foragers depending on the fitness of the neighbourhoods
selected for local search. Once the search in the neighbourhood of a solution
stagnates, the local fitness optimum is considered to be found, and the site is
abandoned. In summary, the Bees Algorithm searches concurrently the most
promising regions of the solution space, whilst continuously sampling
Artificial immune
systems
Artificial immune
systems (AIS) concerns
the usage of abstract structure and function of the immune system to
computational systems, and investigating the application of these systems
towards solving computational problems from mathematics, engineering, and
information technology. AIS is a sub-field of Biologically inspired computing,
and natural computation, with interests in Machine Learning and belonging to the
broader field of Artificial Intelligence.
Swarm Intelligence-based techniques can be
used in a number of applications. The U.S. military is investigating swarm
techniques for controlling unmanned vehicles. The European Space Agency is thinking about an orbital swarm for
self-assembly and interferometry. NASA is investigating the use of swarm
technology for planetary mapping. A 1992 paper by M. Anthony
Lewis and George A. Bekey discusses the possibility of using
swarm intelligence to control nanobots within the body for the purpose of
killing cancer tumors.[41] Conversely al-Rifaie and Aber have used Stochastic
Diffusion Search to
help locate tumours.[42][43] Swarm intelligence has also been applied for data mining.[44]
Ant-based routing[
The use of Swarm Intelligence in telecommunication
networks has also been researched, in the form of ant-based routing. This was pioneered separately by
Dorigo et al. and Hewlett Packard in
the mid-1990s, with a number of variations since. Basically this uses a probabilistic routing
table rewarding/reinforcing the route successfully traversed by each
"ant" (a small control packet) which flood the network. Reinforcement
of the route in the forwards, reverse direction and both simultaneously have
been researched: backwards reinforcement requires a symmetric network and
couples the two directions together; forwards reinforcement rewards a route
before the outcome is known (but then you pay for the cinema before you know
how good the film is). As the system behaves stochastically and is therefore
lacking repeatability, there are large hurdles to commercial deployment. Mobile
media and new technologies have the potential to change the threshold for
collective action due to swarm intelligence
The location of transmission infrastructure
for wireless communication networks is an important engineering problem
involving competing objectives. A minimal selection of locations (or sites) are
required subject to providing adequate area coverage for users. A very
different-ant inspired swarm intelligence algorithm,stochastic
diffusion search (SDS),
has been successfully used to provide a general model for this problem, related
to circle packing and set covering. It has been shown that the SDS can be
applied to identify suitable solutions even for large problem instances.[45]
Airlines have also used ant-based
routing in assigning aircraft arrivals to airport gates. At Southwest Airlines a
software program uses swarm theory, or swarm intelligence—the idea that a
colony of ants works better than one alone. Each pilot acts like an ant
searching for the best airport gate. "The pilot learns from his experience
what's the best for him, and it turns out that that's the best solution for the
airline," Douglas A. Lawson explains. As a result, the
"colony" of pilots always go to gates they can arrive at and depart
from quickly. The program can even alert a pilot of plane back-ups before they
happen. "We can anticipate that it's going to happen, so we'll have a gate
available," Lawson says.
@Rdzg_carlos With Creative Commons Licence International 4.0
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